Saturday, April 13, 2013

PM: ROBO RAMPAGE

Lots of new robot parts for Parallel Mafia. I tried to think outside the box a bit with the gun and buzzsaw arm attachments, it was a bit tricky since in the game the 2D pixel art gets applied in layers on top of the players' avatar, and weapons layer on top of armor; as a result I had to nix the red arm muscle tissues attaching the buzzsaw to the player's shoulder, as it would have overlapped any armor with shoulder pads and looked wrong. This is all just part of the challenge of making art for a 2D game though, ultimately I find these issues informative, and the solutions rewarding.


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