Monday, July 9, 2012

PZ: LAUNCH ASSETS

My contributions to our third major GPS-based MMORPG, Parallel Zombies, were primarily in the form of items, menu art and other icon-driven assets. Some of these were deceptively challenging. The character buffs, tiny icons that appear above or below the players' on-screen avatar, were limited to only a few pixels. It is not easy to render objects and make them readable at that low resolution!









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