We added some heavenly and hellish new swag to Parallel Kingdom. I love medieval illustration and I had always wanted to draw a hellmouth.
Monday, April 22, 2013
Saturday, April 13, 2013
PM: ROBO RAMPAGE
Lots of new robot parts for Parallel Mafia. I tried to think outside the box a bit with the gun and buzzsaw arm attachments, it was a bit tricky since in the game the 2D pixel art gets applied in layers on top of the players' avatar, and weapons layer on top of armor; as a result I had to nix the red arm muscle tissues attaching the buzzsaw to the player's shoulder, as it would have overlapped any armor with shoulder pads and looked wrong. This is all just part of the challenge of making art for a 2D game though, ultimately I find these issues informative, and the solutions rewarding.
Labels:
career,
digital painting,
illustration,
Parallel Mafia,
pixel art,
video games
Monday, April 8, 2013
Wednesday, April 3, 2013
PM: PEDDLER
We added a shifty character to Parallel Mafia. I'm quite pleased with how much character I was able to give him, even at the mobile resolution. He looks like he's up to some things.
Labels:
career,
digital painting,
illustration,
Parallel Mafia,
pixel art,
video games
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