An original character I created, based on myself and inspired by my memories of coming of age during the late 1990's/early 2000's.
Thursday, May 31, 2012
Wednesday, May 30, 2012
Monday, May 21, 2012
PM: PUBLIC TRANSIT ADS
I'm very excited that PerBlue has rolled out large format public transit ads for our game Parallel Mafia! It's great to know my Bruiser is currently riding along on buses and trains in Pittsburgh intimidating commuters. Grrr!!
Labels:
career,
digital painting,
graphic design,
marketing,
Parallel Mafia,
video games
Saturday, May 19, 2012
INFLUENCE: CO-WORKERS!
I thought I would start treating this a bit more like a blog and not just my own sketchbook, so I've decided to start a new series of posts on issues that surround my art practice but don't necessarily focus on my drawings. I decided to begin a series on some of my personal artistic influences, the most immediate example being my very talented PerBlue co-workers. We all have different styles and interests but it's fascinating how much synergy exists among us as a team, and how we are able to blend our styles together to make visually coherent products. Here's just a little taste of what they do, and as always I have links to their respective websites in the sidebar on the right side of this blog. Enjoy!
Alayna and Beau both have facebook fan pages for their art as well, so you should check them out, share, 'like', all that jazz.
Alayna and Beau both have facebook fan pages for their art as well, so you should check them out, share, 'like', all that jazz.
Monday, May 14, 2012
PK: GRADUATION
Ah, commencement: the end of one thing, the start of something new... Congratulations to all our Parallel Kingdom players who will be graduating this year!! We've given our players a mortarboard and gown, and a spitball shooter for the class clowns. :)
Labels:
career,
digital painting,
Parallel Kingdom,
pixel art,
video games
Monday, May 7, 2012
PK: MOTHER'S DAY
Celebrating Mother's Day in Parallel Kingdom with a hat and old timey mom glasses, and a bouquet "sling" that fires flower ammunition. This is a good example of how too much detail would have been overkill since it has to be brought down to pixel size to fit in the game anyway. The carnations are very, shall we say, impressionistic. Another side note: My own mother's favorite colors are green and purple, so I colored the hat to honor her. Love you mom! :)
Labels:
career,
digital painting,
Parallel Kingdom,
pixel art,
video games
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